THIRNAVAR FIELD RULESInjury, Healing, and Recovery

Player Reference Insert – Healing and Recovery System

STABILIZATION

When a creature falls to 0 HP they are dying. Stabilization may occur through a Medicine check, a healer’s kit, or certain class abilities and spells.

A healer’s kit stabilizes automatically but restores no hit points.

RULE SUMMARY: Stabilization prevents death but does not restore HP.

SHORT REST RECOVERY

Hit Dice function normally but cannot restore a character above 50% of maximum HP.

Max HPCurrent HPMax Recovery via Hit Dice
100150

NATURAL HEALING

True healing above 50% occurs only through uninterrupted rest.

Daily recovery: 1 + Constitution modifier HP per day.

Maximum HP100
Resting HP50
Constitution18 (+4)
Daily Recovery5 HP

MAGICAL HEALING

Due to the weakening of magic, healing spells and items restore only 1 HP per die rolled plus modifiers.

HEALING SPELLS, ITEMS, AND ABILITIES

Healing SourceStandard 5e EffectThirnavar Effect
Healing Potion2d4 + 22 + 2
Greater Healing Potion4d4 + 44 + 4
Superior Healing Potion8d4 + 88 + 8
Supreme Healing Potion10d4 + 2010 + 20
Cure Wounds (1st)1d8 + mod1 + mod
Cure Wounds (2nd)2d8 + mod2 + mod
Cure Wounds (3rd)3d8 + mod3 + mod
Healing Word (1st)1d4 + mod1 + mod
Healing Word (2nd)2d4 + mod2 + mod
Healing Word (3rd)3d4 + mod3 + mod
Mass Healing Word1d4 + mod1 + mod
Prayer of Healing2d8 + mod2 + mod
Aura of Vitality2d6 per use2 HP
Goodberry1 HP each1 HP
Lay on HandsPool healingFull transfer
Second Wind1d10 + level1 + level
Healer Feat1d6 + 4 + HDCapped at 50% HP

VITALITY TRANSFERENCE

Some abilities transfer vitality rather than create healing (Lay on Hands, druidic life exchange).

Proficiency BonusTransfer Cost
+11:1
+21:2
+31:3
+41:4
+51:5
+61:6

DISEASE LEVELS

Disease LevelTreatment
1Rest or herbal remedies
2Herbalism or alchemy
3Strong alchemical treatment or magic
4Magical cure required
5Powerful magical cure required

CRITICAL WOUNDS

Critical injuries heal twice as slowly. Lost limbs, paralysis, or destroyed organs require powerful magic to restore.

ADVENTURER WARNING: Serious injuries may require weeks or months to fully heal.